Avowed Hands On: Playing One Quest in Two Very Different Ways
Weapons and Magic
Danielle: This is where the fun truly begins. As a ranger, I am of course equipped with a trusty and extremely potent bow called “The Long Touch” which offers some serious bonus perks to sharpshooters. I’m also given the option to upgrade the bow using materials gathered from the wilderness, which is a nice touch for when you don’t want to give up that special weapon after levelling up a few times. Using the bow alongside the Shadowing Beyond skill – which made me invisible for a time – allowed me to deftly chew through smaller enemies with ease.
In a later boss fight, I quickly realized stealth wasn’t going to cut it, and I was able to completely flip the switch into a “shocking” secondary loadout. This included a unique pistol that dealt shock damage. It’s a slower, louder option that sacrificed dexterity for pure pain, which came in handy for battering down the dungeon’s boss. I didn’t just have different weapons either – Tanglefoot, a magic ability that sprouted spiky roots out of the ground to hold enemies in place, came in super handy for dealing with pests. I also had a throwable Electric Lily Seed, which dished out additional shock damage to everyone in this relatively small room.
Even with a loadout I hadn’t fully chosen myself, it felt like I had a ton of options for how to approach each situation, but the tools I had still felt augmented to the style and background of my character.
Mike: Mine was a more… direct approach than Danielle’s. I was able to hot-swap between two weapon loadouts: a dual wield option that paired a common sword with a one-handed axe called “Drawn in Winter” – it deals frost damage, if the name wasn’t a giveaway. I could also quickly swap to the two-handed “Seven Strings” club which dealt massive damage. I elected for the club for most of my playthrough, mainly because I liked the ability to block enemy attacks from the lizard-like Xaurip and giant spiders we encountered. I also had two abilities: Charge, which was a powerful dash-like attack, and Barbaric Shout, which interrupted enemy attacks.
I also liked how my companion Kai, a blue-skinned Aumaua voiced by Brandon Keener (Garrus from Mass Effect), would call out locations of enemies to ensure I don’t get flanked. While the demo only offered us a small glimpse, it’s clear the companion system will be a major component of Avowed and I’m excited to see how this works in the longer-term adventure. Obsidian has shared there will be four recruitable companions that can aid you on your journey – and I’m excited to see how they all play into the story.